I have referenced in my characters and saved them in the correct place but when I open the program the female rig is opening in her original location and the cops arms are in the T pose.
it fine for me. usually when i open the character is in an awkard position. but if i have key frame for the first pose it automatically poses back to the position when i play the time slider.
HAHA its just a poly cylinder, just something i can block in with. but the cylinder has a Scale X = 1.498, Scale Y = 21.016, and the scale Z = 1.498. As I type this i realize I could probably just round up the numbers to make it easier...
I have referenced in my characters and saved them in the correct place but when I open the program the female rig is opening in her original location and the cops arms are in the T pose.
ReplyDeleteHas anyone else had this problem
No I haven't had any problems yet with the characters. But I also didn't reference them into the scene I just imported them and saved.
ReplyDeleteit fine for me. usually when i open the character is in an awkard position. but if i have key frame for the first pose it automatically poses back to the position when i play the time slider.
ReplyDeleteImporting works! I guess the reference thing was messing up.
ReplyDeleteAre we just making our own knight sticks, or pantomime it for now and we'll make one in class?
i think adam has one maybe he can add them to the asset library.
ReplyDeleteHAHA its just a poly cylinder, just something i can block in with. but the cylinder has a Scale X = 1.498, Scale Y = 21.016, and the scale Z = 1.498. As I type this i realize I could probably just round up the numbers to make it easier...
ReplyDelete